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Re: [Glob2-devel] Units allcation balance


From: Max Laager
Subject: Re: [Glob2-devel] Units allcation balance
Date: Mon, 15 Apr 2002 23:15:19 +0200 (MEST)

hehe

ok coool je vais te compose une map de troture golb2
muahahah ...
A+
Max

 #    #    ##    #    #
 ##  ##   #  #    #  #
 # ## #  #    #    ##
 #    #  ######    ##
 #    #  #    #   #  #
 #    #  #    #  #    #

On Mon, 15 Apr 2002, Stephane Magnenat wrote:

> Hello,
> 
> J'ai ecrit le code qui balance l'allocation des unites en fonctions des veux 
> de l'utilisateur.
> A noter que les batiments de bouffes sont tjr prioritaires.
> 
> L'equation est :
> 0.03 * distance module avec nombre d'unites travaillants / nombre d'unites 
> demandees
> 
> Le batiment avec le plus petit score gagne.
> 
> Si vous pouviez tester ce serait cool car j'ai mis le 0.03 un peu au bol.
> 
> Have fun
> 
> A++
> 
> Steph
> 
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> Subject: [Glob2-devel] Gameplay upgrade
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> 
> Hello,
> 
> J'ai rajoute les trucs suivants au gameplay :
> - les unites mangent moins souvent de 20%
> - les warriors se battent jusqu'a la 0 point de vie.
> - les warriors rentrent manger a 20% les autres a 25%.
> 
> J'espere que ca va ameliorer le gameplay.
> 
> A note que Luc a changer le foncitonnement des ressources; les arbres et ble 
> poussent mieux pres de l'eau et les algue pres du sable.
> D'ailleurs Luc tu pourrais dire les changement que tu fais merci.
> 
> Si vous pouviez tester ce serait cool car ce genre de choses ont besoin de 
> feedback :-)
> 
> A bientot
> 
> Steph
> 
> -- 
> On n'enseigne pas ce que l'on sait ou ce que l'on croit savoir ; on 
> n'enseigne et on ne peut enseigner que ce que l'on est.
>                                       Jean Jaures
> 
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