glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Glob2-devel] Ambiance generale


From: Jean-David Maillefer
Subject: Re: [Glob2-devel] Ambiance generale
Date: Wed, 03 Apr 2002 22:41:01 +0200

Le Mardi 2 avril 2002, à 11:13 , Gabriel Walt a écrit :


Lors d'un telephone avec steph, on a essaye de recapituler le type d'ambiance generale qu'on s'imagine pour le futur jeu (pour faire original, appelons-le ysagoon game). En voici donc la synthese (ecrite de facon que des personnes
exterieures puisse +ou- comprendre):

Ysagoon Game - Basic Atmosphere
===============================

The look and feel of the game units
-----------------------------------
Human-like units, but not human units. This means that the units must have a head composed of two eyes, two ears, one nose and one mouth. Their body has
one head, two arms and two legs.
The aim is that the player is able to identify himself with the units, and to
have more feelings toward his units than toward a cold stone.

The look and feel of the game
-----------------------------
Medieval-fantasy atmosphere. This means that there are only low-technologies availible, but it is also possible to have some magic elements. But these
magic element must have some kind of more or less coherent explanation.

==============================

Voila, c'est super-classique, mais fallait quand meme l'ecrire une fois noir
sur blanc! Vous avez des remarques ou autres idees?

Stephane et Gabriel



D'accord


Jean-David




reply via email to

[Prev in Thread] Current Thread [Next in Thread]