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[Forge-main] The Ideal Mechanic
From: |
Ricardo Gladwell |
Subject: |
[Forge-main] The Ideal Mechanic |
Date: |
Fri, 21 Nov 2003 11:54:07 +0000 |
User-agent: |
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4.1) Gecko/20031008 |
Hi All,
I've been thinking a lot about task resolution systems and I've had some
ideas about what would make the perfect mechanic. The key to a good
mechanic is simplicity, flexibility and intuitiveness. A mechanic should
be simple enough that all outcomes can be resolved in at most one roll
per participant. It must be flexible enough to allow for a whole variety
of situations, from combat to social rolls. And, it must be intuitively
easy to understand.
Therefore, the following bullet points define my ideal concept of the
perfect task resolution mechanic:
* All elements of the mechanic must share a common numerical range (e.g.
0-10).
* The common range must be easy to understand (i.e. 0-10, rather than
5-16, for example).
* Only roll only one dice per action participant to determine the outcome.
* Set difficulty and roll-over mechanic should be used.
* The outcome itself must be variable, not simply success or failure,
but degree of success or failure.
So, my perfect mechanic for FRINGE would be:
All roll modifiers (Ability + Skill) should be in the 0-10 range. You
then determine a difficulty 0-10 and roll a 1d10 over the difficulty to
determine the outcome, giving result points in the 0-10 range.
This may well be an impossible mechanic!
--
Ricardo Gladwell
President, Free Roleplaying Community
http://www.freeroleplay.org/
address@hidden
- [Forge-main] The Ideal Mechanic,
Ricardo Gladwell <=