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Re: [Forge-main] Re: [freeroleplay] Re: Skills
From: |
Timothy S. Nelson |
Subject: |
Re: [Forge-main] Re: [freeroleplay] Re: Skills |
Date: |
Mon, 8 Sep 2003 22:10:57 +1000 (EST) |
On 7 Sep 2003, Ricardo Gladwell wrote:
> On Tue, 2003-09-02 at 11:39, Timothy S. Nelson wrote:
> > I like the Call of Cthulhu approach to skills. The big disadvantage
> > is that nearly every skill is listed on the character sheet (they write
> > small
> > :) ).
>
> Call of Cthulhu did have a pretty good system, years ahead of its time.
> The skills were particularly imaginative, particularly the Ideas skill:
> if your player had a good idea, they had to make an Idea roll to see if
> their character would also think of the same thing. A good way of
> distancing the player from the character he plays.
I always wanted on that worked in reverse -- I could roll for an idea,
and then, if the character had an idea, but I didn't, the DM would have to
come up with something that worked :).
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| Name: Tim Nelson | Because the Creator is, |
| E-mail: address@hidden | I am |
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