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Re: [Forge-main] Skills List [LONG]
From: |
Ed Spader |
Subject: |
Re: [Forge-main] Skills List [LONG] |
Date: |
Wed, 4 Dec 2002 09:52:06 -0800 (PST) |
First, I have read through all of the old posts for
the past 3 months, as well as the core ruleset as it
stands now and very much like what has been set thus
far.
--- Ricardo Gladwell <address@hidden>
wrote:
> Skill groups are also
> skills themselves,
> their rating equal to ever two skill ranks you have
> for sub-skills from
> that group. For example, a character with Art
> (Sculpture) 3 and Art
> (Dancing) 2 has a basic skill of 2 in Arts. If he
> has no skill in a
> particular Art he can substitute his basic Arts
> skill instead.
By this, do you mean that the skill group is an
average of skills contained within the group? If yes,
then I would agree that this is the way to go, and I
very much like the concept. For example, a PC with
skills in sculpture and dancing (art) would be more
adept at attempting a skill he/she does not currently
have, but falls under the art category (for example,
painting). In other words, the PC has some skills in
art and would perform better than a PC with no art
skills.
> Animals
> Arts
> Crafts
> Cultures
> Language
> Knowledges
> Sciences
> Vehicles
I think a "Trades" or similarly-named skill would go
nicely here. Unless that fits under Knowledges.
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