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Re: [Fenfire-dev] Yet another libvob API: LWJGL
From: |
Tuukka Hastrup |
Subject: |
Re: [Fenfire-dev] Yet another libvob API: LWJGL |
Date: |
Fri, 13 Jan 2006 09:47:33 +0200 (EET) |
On Fri, 13 Jan 2006, Benja Fallenstein wrote:
> Tuomas's design as I understand it (and I'm just saying this without
> passing value judgement, because I know far too little about this area
> of coding to do so[*]) was to have O(1) (zero?) JNI calls per frame.
> We can't possibly hope to be *that* good with the Java binding
> libraries.
>
> [*] Of course, that is exactly why having the code in Java would be a
> good thing...
So what's this difference between the possibilities of Tuomas's design and
Java binding libraries? I would say in blind that we build a string or an
array of calls to make and send them as a parameter in one JNI call. I
don't see this kind of interpretAndDraw to be too specific to not go in an
OpenGL library even if it's too high-level to not work for every
application and if it's too distanced from the OpenGL API to be called a
wrapper.
--
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- [Fenfire-dev] Yet another libvob API: LWJGL, Matti Katila, 2006/01/11
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Tuukka Hastrup, 2006/01/11
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Matti Katila, 2006/01/14
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Tuukka Hastrup, 2006/01/14
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Matti Katila, 2006/01/15
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Benja Fallenstein, 2006/01/15
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Tuukka Hastrup, 2006/01/16
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Benja Fallenstein, 2006/01/16
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Tuukka Hastrup, 2006/01/17
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Benja Fallenstein, 2006/01/17
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Matti Katila, 2006/01/17